: Energy persists between rounds. If you have a poor hand, it is often better to save energy for the next turn rather than playing low-impact cards.
: Remove unwanted or "bloat" cards to keep your deck efficient.
: Keep your decks lean, ideally between 15 and 20 cards. This ensures you draw your most powerful cards and essential heals more frequently. Essential Combat Mechanics
: You control a party of four heroes. Beginners should prioritize a cohesive team that specializes in one or two damage types (e.g., Cold/Ice or Shadow/Dark) to maximize synergy.
: Always right-click enemies to check their resistances and immunities. Using Fire spells on fire-resistant enemies (like Fire Imps) is a waste of resources. Town Activities (Starting Each Act)
: Speed determines the turn order shown at the top of the screen. Acting before enemies is a massive advantage; use cards like Chant of Initiative or Piercing Howl to manipulate this order.
: Energy persists between rounds. If you have a poor hand, it is often better to save energy for the next turn rather than playing low-impact cards.
: Remove unwanted or "bloat" cards to keep your deck efficient.
: Keep your decks lean, ideally between 15 and 20 cards. This ensures you draw your most powerful cards and essential heals more frequently. Essential Combat Mechanics
: You control a party of four heroes. Beginners should prioritize a cohesive team that specializes in one or two damage types (e.g., Cold/Ice or Shadow/Dark) to maximize synergy.
: Always right-click enemies to check their resistances and immunities. Using Fire spells on fire-resistant enemies (like Fire Imps) is a waste of resources. Town Activities (Starting Each Act)
: Speed determines the turn order shown at the top of the screen. Acting before enemies is a massive advantage; use cards like Chant of Initiative or Piercing Howl to manipulate this order.
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