: Unlike standard enemies, bosses cannot be defeated by raw firepower alone. They require specific environmental interactions or "special tactics" to bring down.
: Each part of a monster had its own degrees of freedom, and animations were manually crafted to ensure realistic movement even after losing parts of their body.
: For its time, it featured impressive environmental effects like rain, glass that could be smashed, and transparent water.
: Removing an enemy's arm could actually disarm them, preventing them from using specific weapons or attacks.