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Command & Conquer: Red Alert 2 - Yuri's Revenge Site

Why build a tank when you can just take your opponent’s? Yuri’s Clones and Master Minds made every enemy unit a potential traitor.

A literal rolling fortress that infantry could shoot out of. Command & Conquer: Red Alert 2 - Yuri's Revenge

Missions took you from the ruins of San Francisco to the moon. Why build a tank when you can just take your opponent’s

Seeing Udo Kier (Yuri) ham it up in the FMV cutscenes added a level of charm that modern games often lack. Missions took you from the ruins of San

What makes Yuri’s Revenge a "forever game" is the sheer variety in unit design. It introduced iconic tools that changed the meta:

The story picked up right where Red Alert 2 left off, utilizing to stop Yuri before he could activate his "Psychic Dominator" network.

Before "spin-up" mechanics were common, Yuri’s Gatling Tanks and Cannons provided a terrifying defense that grew deadlier the longer it fired. 🕒 A Campaign Through Time