Most enemy actions are entirely predictable, rewarding skill and pattern recognition. Key Features
Features permadeath, procedurally generated dungeons, and tile-based movement.
Players and enemies only move or act on the beat of the current song.
Most enemy actions are entirely predictable, rewarding skill and pattern recognition. Key Features
Features permadeath, procedurally generated dungeons, and tile-based movement.
Players and enemies only move or act on the beat of the current song.
Most enemy actions are entirely predictable, rewarding skill and pattern recognition. Key Features
Features permadeath, procedurally generated dungeons, and tile-based movement.
Players and enemies only move or act on the beat of the current song.