: Unlike agile land-based protagonists, your submarine is slow and heavy. Reviewers at Hey Poor Player note that the game rewards a methodical approach; rushing into unknown areas often leads to being swarmed by aggressive enemies like sharks.
: You can actually exit your sub to squeeze through tight passages, though this is significantly more dangerous. Depths of Sanity
: Players on Reddit suggest searching corners of boss rooms—such as the Tectonic Plate—for hidden depth charges or hull pieces behind breakable walls. Atmosphere & Story : Unlike agile land-based protagonists, your submarine is
: Combat often requires distance. You will gain access to tools like: Sonar : Essential for navigating pure blackness. : Unlike agile land-based protagonists
: Used to pull yourself through heavy currents or launch yourself into enemies.