Driveclub

: The game runs at 1080p and a locked 30 frames per second. While 60fps was considered during development, the team prioritized visual fidelity and complex lighting.

: The game received significant post-launch support, most notably the Driveclub Bikes expansion, which introduced motorcycle racing and new skill events like wheelies and stoppies. Driveclub

: Evolution Studios used a materials-based system where every surface reflects light based on real-world values; reportedly, a single car could take up to seven months to produce. : The game runs at 1080p and a locked 30 frames per second

: A single-player campaign mode with specific objectives and car allocations. most notably the Driveclub Bikes expansion