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: Document the iterative improvements in this specific build.

: If the game features low-poly or "paper-like" aesthetics, draw parallels to real-world 3D papercrafting.

: Discuss if the freedom feels like a hard-won reward or a fundamental right the player is fighting to reclaim. Compare the 3D environmental design to the feeling of confinement—use the Papermaker's Studio Guide philosophy of "casting and embossing" to describe how the world’s layers affect player movement. 2. Technical Evolution (v0.01 to v0.04)