Blood dripping from ceilings, your character’s limbs falling off, or walking into a room only to find yourself shrunk to the size of an ant.
Before Dead Space or Alan Wake , there was . Released in 2002, this Silicon Knights gem didn't just try to scare your character—it tried to scare you . Eternal Darkness Sanity's Requiem
While the Lovecraftian story spanning 2,000 years is epic, the "Sanity Effects" are what made this game legendary. When your meter dropped, the game started gasping for air: Blood dripping from ceilings