Floating Sandbox «CERTIFIED ⟶»

is a highly detailed 2D physics-based simulation game that allows users to create, interact with, and ultimately destroy various floating objects—most notably ships. Developed by Gabriele Giuseppini, it is prized for its realistic portrayal of material stress, flooding, and sinking mechanics. Core Mechanics and Physics

: Users have access to an arsenal including bombs with different behaviors, fire to weaken structures, and tools to punch holes or slice objects in half. Floating Sandbox

: Players can trigger storms with hurricane winds, lightning, and massive tsunamis that interact dynamically with their vessels. is a highly detailed 2D physics-based simulation game

: An integrated tool lets players build objects using a database of over 1,000 materials , each with unique properties like mass, stiffness, and heat capacity. : Players can trigger storms with hurricane winds,

: Beyond basic buoyancy, the engine incorporates thermodynamics, fluid dynamics, and basic electrotechnics.

At its heart, Floating Sandbox is a creative playground where players can design almost anything.

The game operates on a sophisticated particle system using mass-spring networks to simulate rigid bodies. Unlike scripted animations, every sinking event is unique and driven by real-time calculations.