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Horizon Zero Dawn: Update V1.10-codex Pc

: Despite the patch, the game still demands a relatively powerful CPU and may run worse than expected when compared to the original PS4 hardware's efficiency. The "CODEX" Release Context

: One of the most significant changes allowed players to move around while shaders compiled in the background, rather than being forced to wait at the main menu for 10–20 minutes.

: It addressed inaccurate VRAM usage reporting in the options menu and reduced the memory overhead required for streaming shaders. Horizon Zero Dawn Update v1.10-CODEX PC

While the update made the game "mostly fixed" for the general population, it introduced specific regressions for certain hardware configurations.

: Improved auto-save performance (reducing stutters during quest completion) and fixed an issue where Nvidia GTX 1000 series cards and older GPUs saw better utilization. : Despite the patch, the game still demands

: Some users, specifically those on RX 6000 and 5700 XT series cards, reported severe visual bugs after v1.10, including disappearing trees and invisible terrain collisions.

: Reviewers from Kotaku and Wccftech noted that the game finally felt like a polished PC port. The inclusion of DLSS (in later minor hotfixes) and the fixes in v1.10 made high-frame-rate gameplay much more achievable. Ongoing Issues : While the update made the game "mostly fixed"

: Anisotropic filtering was finally confirmed as fully functional, and facial animations were fixed to ensure they didn't fall out of sync with higher frame rates. Community & Technical Review