: Special yellow dice that activate against unopposed attacks and can trigger multiple times if they win their clash. 3. Emotion Levels & Abnormality Pages Battles are dynamic and react to the "mood" of the fight.
: Used to deal damage and "stagger" damage to opponents.
: Each time your group's emotion level rises, you choose a powerful buff or tactical modifier. These are categorized into Awakening (beneficial) or Breakdown (high risk/reward). 4. Key Pages & Passive Attribution
: Used to Block (reduce damage) or Dodge (avoid damage entirely and potentially reuse the die).