Manages the logic for picking up, dropping, and stacking items.
Below is a conceptual development plan for this feature, focusing on a high-performance, grid-based inventory system often found in modern RPGs. 1. Core Architecture manty_inventory.rar
Use a 2D array int[width, height] to track occupied slots. When a player moves an item, the controller checks if the target slots are 0 (empty). Manages the logic for picking up, dropping, and
In game development and modding, a feature like suggests a modular inventory system designed for a specific character (likely "Manty") or a specialized framework for an engine like Unity, Godot, or RPG Maker. Manages the logic for picking up
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