Explain your process for picking the best moments. Did you look for high-skill plays, funny fails, or visually stunning environments?
Realizing that "less is more" and you don't need a flash on every single frame.
How you changed the mood of the game to make it look unique. Transitions: Moving beyond the basic "fade to black." The Big Reveal: Lessons Learned Wrap up the post with what you took away from the project.
Share a tip about how you labeled your files (e.g., Headshot_01 , TripleKill_FinalZone ) to save your sanity during the edit. Phase 2: Finding the "Pulse" (Music Selection) The music is the heartbeat of a montage.
Were you trying to learn a new software like Adobe Premiere Pro or DaVinci Resolve , or just wanted to show off your progress in a game? Phase 1: The Scavenger Hunt (Gathering Clips) Talk about the "clip graveyard" most editors start with.
Mention any specific effects you used, like:
Was it a specific pro player, a cinematic trailer, or just a folder full of "insane" clips you couldn't let go to waste?