This script is placed inside the "wrong" door part to eliminate players on contact:
: You can use a script to loop through pairs of doors and assign a "damage" attribute to one at random. Pick A Door Obby Script
script.Parent.Touched:Connect(function(hit) local character = hit.Parent local humanoid = character:FindFirstChild("Humanoid") if humanoid then humanoid.Health = 0 -- Resets the player end end) Use code with caution. Copied to clipboard This script is placed inside the "wrong" door