OpenRGB's plugin system allows for limitless functionality


OpenRGB provides an expansive plugin interface allowing a wide variety of additional functionality to be added by plugins. Plugins can add additional functionality to the OpenRGB user interface and take control of your OpenRGB devices to provide synchronized effects, use your RGB devices as indicator lights for hardware statistics, integrate with third party lighting control software, schedule OpenRGB lighting profile changes, and more.


OpenRGB Effects Plugin

Synchronize your setup with amazing effects

OpenRGB Effects Plugin

The OpenRGB Effects Plugin provides an extensive list of custom effects that can be synchronized across all devices that support Direct Mode. Many standard effects are available such as Rainbow, Visor, Breathing, and more. Advanced effects include several audio visualizations, Ambilight, GIF player, and a Shader renderer for using GLSL shaders as RGB effects.

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OpenRGB Visual Map Plugin

Lay out your devices however you like

OpenRGB Visual Map Plugin

Normally, OpenRGB effects engines apply patterns one device at a time. With the Visual Map Plugin, you can combine one or more devices into a custom grid, allowing incredible effects to shine across your entire setup as one unified display.

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OpenRGB Hardware Sync Plugin

Visualize system statistics with RGB

OpenRGB Hardware Sync Plugin

Want to keep an eye on your CPU and GPU temperatures while you're in game? The Hardware Sync Plugin will let you know if your temperatures are too high by changing the color of your RGB. Many more system parameters are supported as well, and multiple devices can indicate multiple measurements.

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OpenRGB Fan Sync Plugin

Integrate fan control into OpenRGB

OpenRGB Fan Sync Plugin

Controlling all your RGB in one place is great, but what about your fan speeds? The Fan Sync Plugin takes care of that. Using the same backend as the Hardware Sync Plugin, the Fan Sync Plugin lets you map one or more system parameters to control fan speeds, including custom fan curves.

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Raiders-of-the-broken-planet-alien-myths-campaign-plaza -

The most unique feature was the Antagonist system. While four players worked together to complete objectives, a fifth player could join as a bounty hunter. This player worked alongside the AI enemies to sabotage the mission, creating a constant sense of dread and unpredictability . A Rocky Start but a Lasting Legacy

This was essential because brawling was often the only way to harvest , the mystical substance used for ammunition and supernatural powers. This added a layer of "thinking man’s strategy" to every encounter—you couldn't just stay in cover and shoot; you had to get your hands dirty to stay in the fight . The Antagonist Twist

Diving into the Broken Planet: A Look Back at Alien Myths If you were scrolling through game downloads in late 2017, you likely stumbled upon a title that looked like a high-budget sci-fi epic but carried a curious indie soul: Raiders of the Broken Planet . Specifically, the "Alien Myths" campaign served as the game’s true debut, setting the stage for what would eventually evolve into the free-to-play universe of Spacelords . What is Alien Myths? raiders-of-the-broken-planet-alien-myths-campaign-plaza

The gameplay wasn't just another Gears of War clone. It introduced a distinct rock-paper-scissors melee system : beat Grapples. Grapples beat Dodges. Dodges beat Strikes.

Early reviews were a mixed bag. Critics from Metacritic and GameCritics praised the striking character designs and world-building but pointed out issues like steep difficulty spikes, long matchmaking queues, and a confusing multi-currency monetization system. The most unique feature was the Antagonist system

Alien Myths was the first of four planned premium campaigns for MercurySteam’s ambitious 4v1 asymmetrical shooter. While the game provided a free prologue to get players through the door, Alien Myths was the "meat" of the initial experience. It centered on the Raiders' quest to find the legendary Protectors—ancient beings whose power might be enough to kick invading human factions off the Broken Planet. Core Gameplay: Shooting Meets Brawling

However, MercurySteam listened. Recognizing that the "pay-per-campaign" model was a barrier, they eventually rebranded the entire experience to Spacelords in August 2018, making all campaigns—including Alien Myths —completely free-to-play . Final Thoughts A Rocky Start but a Lasting Legacy This

Alien Myths remains a fascinating chapter in gaming history—a bold attempt to merge cinematic storytelling with intense 4v1 competition. Whether you’re a veteran Raider or a newcomer curious about the roots of Spacelords , the Broken Planet still offers one of the most stylish and challenging co-op experiences out there.