It is widely recommended to start as a Mage .
Dungeons are randomly generated and feature three distinct biomes: the Castle , Graveyard , and Fire/Lava Caverns .
Each dungeon ends with a unique boss encounter. These Guardians have specific mechanics that differ from standard mobs, requiring careful observation of their attack patterns before committing to a full assault.
Community members have noted certain enemies (like a specific "annoying lizard") can be frustrating; prioritize taking these out from a distance.
Stay at range to compensate for the Mage's low HP. Interestingly, the Mage's melee staff attacks scale with mage stats, making them surprisingly effective for finishing off close enemies.