📌 Always use Server-Side Validation for kills. If you handle damage on the Client, hackers will easily "kill-all" by firing the event for every player at once. If you'd like, I can help you with: Writing a Round Timer system Creating a Map Voting UI Setting up DataStores to save player wins/kills Which part should we build next ?
This script handles the Murderer's ability to eliminate players using a Knife tool. Place this inside a within the Knife model. Roblox Script -- Murderer vs. Sheriffs | Kill A...
Use a While true do loop to check if the Murderer is still alive or if all Sheriffs/Innocents are eliminated. 📌 Always use Server-Side Validation for kills
Use math.random to pick one Murderer and 2–3 Sheriffs at the start of the match. This script handles the Murderer's ability to eliminate
If the Sheriffs die, script a way for an "Innocent" to pick up the dropped gun.
local tool = script.Parent local damage = 100 -- Instant kill tool.Activated:Connect(function() local character = tool.Parent local humanoid = character:FindFirstChildOfClass("Humanoid") -- Animation trigger (optional) -- humanoid:LoadAnimation(script.AttackAnim):Play() tool.Handle.Touched:Connect(function(hit) local enemy = hit.Parent:FindFirstChild("Humanoid") if enemy and enemy.Parent.Name ~= character.Name then enemy.Health = 0 print(character.Name .. " killed " .. enemy.Parent.Name) end end) end) Use code with caution. Copied to clipboard 🛡️ The Sheriff Script
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