💡 The "weirdness" in RPGs often comes from their willingness to experiment with these core systems, sometimes breaking them entirely to focus on a unique narrative or psychological experience.

Beyond the standard "Fighter, Mage, Thief" archetypes, the genre contains experimental and "strange" entries that push the boundaries of what a game can be:

Games like The Sticker Game defamiliarize standard mechanics by having players use stickers in a notebook to affect an alternate universe, blending physical artifacts with narrative choice.