: Both trees are dynamic; performing certain in-game actions (like founding a city on the coast) triggers a "Eureka" moment, instantly providing a 40% boost to a related technology. New Layers of Strategy: Loyalty and Eras
: Even iconic World Wonders now occupy their own hexes, requiring specific terrain and blocking other potential improvements. Dual Trees: Science and Civics
The most significant departure from its predecessors is the "unstacking" of cities. In previous iterations, cities occupied a single tile with all improvements contained within. In Civilization VI , cities physically expand across the map through specialized .
: Both trees are dynamic; performing certain in-game actions (like founding a city on the coast) triggers a "Eureka" moment, instantly providing a 40% boost to a related technology. New Layers of Strategy: Loyalty and Eras
: Even iconic World Wonders now occupy their own hexes, requiring specific terrain and blocking other potential improvements. Dual Trees: Science and Civics
The most significant departure from its predecessors is the "unstacking" of cities. In previous iterations, cities occupied a single tile with all improvements contained within. In Civilization VI , cities physically expand across the map through specialized .
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