When translating this to code, we need to handle the accuracy function dynamically. Most models use a linear accuracy
is the accuracy function, the "value" of the game is determined by finding a threshold (the earliest possible shot) and a density function for all times When translating this to code, we need to
The goal is to make the opponent's payoff constant regardless of when they shoot. This leads to an integral equation where the payoff When translating this to code
This second part of our dive into moves from the theoretical game-theoretic framework into the actual "meat" of the implementation: constructing the optimal firing strategy. When translating this to code, we need to