Technical or differences between the PS2 and 3DS versions
The decrypted ROM changed the way the game was remembered. It allowed the game to be played on early emulators, where the resolution could be bumped from the 3DS's humble 240p to a crisp 1080p. It allowed for the "Undub" projects, where fans meticulously swapped the English voice files for the original Japanese cast while keeping the English text. Tales of the Abyss Decrypted 3DS (EUR/USA) ROM
If you're looking for more info on this specific game, I can help with: Technical or differences between the PS2 and 3DS
Celes wasn't interested in piracy. She was part of a team working on a "Fan Translation Compatibility" patch. They wanted to ensure that the European and North American versions of the game could eventually host the high-quality textures and bug fixes the community had been brewing. To do that, they needed a decrypted ROM—a version of the game’s code that could be read, edited, and understood by a computer. If you're looking for more info on this
Technical or differences between the PS2 and 3DS versions
The decrypted ROM changed the way the game was remembered. It allowed the game to be played on early emulators, where the resolution could be bumped from the 3DS's humble 240p to a crisp 1080p. It allowed for the "Undub" projects, where fans meticulously swapped the English voice files for the original Japanese cast while keeping the English text.
If you're looking for more info on this specific game, I can help with:
Celes wasn't interested in piracy. She was part of a team working on a "Fan Translation Compatibility" patch. They wanted to ensure that the European and North American versions of the game could eventually host the high-quality textures and bug fixes the community had been brewing. To do that, they needed a decrypted ROM—a version of the game’s code that could be read, edited, and understood by a computer.