: Rapidly shifts your tickbase after firing to "hide" the shot animation from the server, making your return fire harder to predict. Visuals & Utility
: Shifts the server clock to fire two bullets in rapid succession, often instantly killing an opponent before they can react. : Rapidly shifts your tickbase after firing to
: Automatically calculates if a shot can pass through specific surfaces (walls, crates, doors) and still deal a minimum threshold of damage before firing. Anti-Aim (AA) & Movement : Rapidly shifts your tickbase after firing to
: Allows the bot to scan multiple points on an enemy’s body (not just the center of a hitbox) to find the most vulnerable spot. You can typically prioritize specific areas like head, chest, or stomach based on the current weapon. : Rapidly shifts your tickbase after firing to